Yaskawa Motoman robots are programmed with the INFORM language on a teach pendant, and with MotoSim for offline simulation. Before you wrestle with vendor-specific syntax, master the universal fundamentals — frames, the tool centre point, joint vs linear motion, I/O, pick-and-place, payload, and safety — hands-on in a free browser simulator. These concepts carry straight onto a Yaskawa teach pendant.
Honest note: this is not a Yaskawa emulator and it does not run Yaskawa INFORM. It teaches the transferable robot-programming fundamentals using real URScript on a UR-style arm.

The Yaskawa stack
Yaskawa is one of the world’s largest industrial-robot manufacturers, and its Motoman programming workflow is built around a few core tools. Knowing what each one does — and what it expects you to already understand — tells you exactly where to start.
Most Yaskawa programming happens on the teach pendant connected to the robot controller. You jog the arm, record positions, and build a job — Yaskawa’s name for a robot program. Jobs are written in INFORM, Yaskawa’s robot language: a list of motion moves (MOVJ for joint, MOVL for linear), I/O instructions, variables, and flow logic. This is the bread-and-butter of day-to-day Motoman work.
Yaskawa robots run on a controller that executes the INFORM jobs. The YRC1000 is Yaskawa’s modern controller, succeeding earlier generations like the DX and FS series. The controller handles motion, safety, and I/O, and it is what your teach pendant talks to — but the programming concepts you use are the same across generations.
MotoSim EG-VRC is Yaskawa’s official PC-based offline-programming and simulation suite. It builds a 3D model of your robot and cell so you can write, test, and optimise INFORM jobs — checking reach, cycle time, and collisions — before touching the real machine. It is Yaskawa-specific and licensed: the standard tool for serious Motoman cell design.
Yaskawa’s HC series are collaborative robots (cobots) designed to work safely near people. They can be programmed with simplified, hand-guidance-friendly workflows in addition to traditional INFORM methods — but the same fundamentals of frames, motion, payload, and force-limited safety still apply.
What transfers
Yaskawa’s INFORM language and MotoSim are vendor-specific, but the concepts beneath them are not. Every six-axis articulated robot — Yaskawa, FANUC, ABB, Universal Robots — is driven by the same handful of ideas. Our browser simulator teaches each one hands-on using real URScript, so you build the mental model first and learn Yaskawa’s syntax second.
World, base, user, and tool frames decide where the robot thinks it is. Yaskawa uses user frames and tool data; the idea is identical everywhere.
Define the working point of your gripper or tool so the robot moves the right spot to the right place. Get the TCP wrong and every position is off.
Joint moves (Yaskawa MOVJ / URScript movej) are fast through joint space; linear moves (Yaskawa MOVL / movel) keep the tool on a straight Cartesian line. Knowing when to use each is core to every brand.
Approach, act, retract: chaining points into a smooth, safe path is the same skill on any controller.
Reading inputs and setting outputs to drive a gripper or signal a PLC is universal — only the instruction names change.
Configure payload, respect reach limits, and avoid collisions and over-force contact. On cobots like Yaskawa’s HC series this becomes force-limited collaborative safety.
Concept mapping
You program in real URScript in the simulator. Here is how each concept maps to the Yaskawa Motoman world so you can see the bridge clearly. The interface differs; the thinking is the same.
| Learned here (URScript / UR-style) | On a Yaskawa Motoman robot |
|---|---|
| movej — joint move | MOVJ instruction in INFORM |
| movel — linear move | MOVL instruction in INFORM |
| Tool centre point (set_tcp) | Tool data / tool file setup |
| Base / feature frames | User frame setup |
| Digital I/O (set_digital_out) | DOUT / I/O instructions in INFORM |
| Payload configuration | Tool load / payload setting on the controller |
| Protective stop / force limits | Functional safety; HC-series collaborative force limits |
Note: this mapping shows conceptual equivalence to help you transfer skills. The simulator does not generate or run Yaskawa INFORM code — for that, you would use Yaskawa’s MotoSim EG-VRC or a real teach pendant.
Where to start
You can jump straight into Yaskawa’s ecosystem — but if you have never programmed a robot, the tools assume knowledge you do not have yet, and the licences and setup get in the way of practising. The faster path is to build the fundamentals where they are free and frictionless, then layer Yaskawa’s syntax on top.
MotoSim EG-VRC is licensed Windows software; a real teach pendant means real (or rented) hardware. Both are powerful, but they assume you already understand frames, TCP, and motion types — so beginners spend their energy fighting the interface instead of learning to think like a robot programmer.
Open a tab, write real URScript on a UR-style arm, and practise the exact concepts Yaskawa relies on — for free, with graded tasks. When you reach a Motoman pendant, you are learning new syntax, not a new way of thinking.
Cobots & safety
Yaskawa’s HC series are collaborative robots built to operate near people without the traditional safety cage. They support easier setup methods — including hand-guidance — alongside conventional INFORM programming. That lower barrier makes cobots a common entry point into robot programming.
But collaborative does not mean consequence-free. Whatever the brand, cobot safety comes down to force and speed limits, protective stops on unexpected contact, payload that is configured correctly, and a program that avoids collisions in the first place. Our simulator teaches exactly that: tasks are graded not just on placing the part, but on staying within a force limit and avoiding over-force contact — the same discipline a Yaskawa HC cobot (or any cobot) demands.
In the simulator
You do not just watch — you write real URScript, run it on a simulated six-axis arm under physics, and get graded against a real goal. Every skill here is a fundamental Yaskawa programmers rely on too.
Move the arm in joint and Cartesian space; understand base vs tool frames and how the TCP is defined.
movej vs movel — when each is right, and how speed and acceleration change the motion (the Yaskawa MOVJ/MOVL distinction).
Read and set digital signals; open and close a gripper to actually pick something up.
Approach, grasp, lift, traverse, place, release — the backbone of real robot and cobot work.
Configure payload and tool centre point and see how they change reach, accuracy, and safe speed.
Trigger and avoid protective stops and over-force contact — the heart of collaborative safety.
Keep exploring
Write real robot code in your browser — frames, TCP, motion, I/O, pick-and-place, and safety. No install, no robot, free to start. Then take those skills to a Yaskawa teach pendant.